Big Fuzz (大覚ロボ ビッグファズ Daikaku Robo Biggu Fazu?, lit. "Great Awakening Robo Big Fuzz") is a recurring boss in the Contra series.


Big Fuzz is a gigantic, skeleton-like robot who protects Red Falcon's factories. He usually makes his entrance by forcing open a large metal door and then proceeding to attack the player (these doors usually end up violently closing and beheading him at the end of the battle).

His main form of attack is to breathe a continuous stream of fire, although he can also shoot tracking laser beams from his eyes and deploy several timed bombs at once.


Contra III: The Alien Wars

First appearance of Big Fuzz in the series (renamed as "Robo-Corpse" in the English instruction booklet). He is fought at the end of the Factory Zone after fighting two smaller versions of himself.

His main form of attack is breathing a continuous stream of fire in a clockwise direction, requiring the player to move quickly and precisely to avoid being incinerated. He can also shoot tracking laser beams from his eyes that last for a few good seconds, and also deploy several timed bombs at once. If the player is on the ground by the time the bombs count to zero, they will explode and the player will lose a life. All these attacks can be combined with each other, making the fight that much more difficult.

When defeated, the sliding door Big Fuzz forced open will close on his neck, resulting on him being beheaded.

In the Game Boy port, Contra: The Alien Wars, he does not claw his way into the room; he enters it by destroying the back wall and stays there for the rest of the fight.

Contra 4

In Contra 4, Big Fuzz will crawl through the narrow corridors of the Factory to pursue the player.





  • Big Fuzz is based on the Snatcher, the main enemies from Konami's video game Snatcher, originally released for the PC-8801 and MSX2 computers in Japan in 1988.
    • Snatchers are in turn based on the T-800 cybernetic organism from the Terminator franchise.

See also