Super Contra is the sequel to the original Contra. It has been released around the world in 1988 and it have port in other various platforms since after the original release, the most popular is the NES version.


Super Contra Poster Art

Story Edit

Bill and Lance were sent out for another mission. The Red Falcon and his army are back. They have taken over a military base, turning the base's garrisons into zombies. Once again, Bill and Lance are back to take down the Red Falcon and put an end for good this time.


The gameplay remains largerly similar to Contra. The main difference is that the soldier sprites have been replaced, with green (pink in levels 3 and 5) versions simply running into you, and red ones occasionally firing a pistol at you. Other differences are that the gameplay appears to be slightly bigger than in Contra, Bill's pants are slightly more turquoise in color (so is the player 1 life counter) and the Flamethrower has been replaced by a different weapon, firing huge balls of fire instead of a continuous stream of small fireballs. A unique feature in this game is a top-down view employed in the 2nd and 6th levels, which serves as a replacement for the 3rd-person view seen in two levels in Contra. The soundtrack has been updated too, featuring 7 unique themes for the levels (area 4 and 7 share the same one), and it resembles the actual arcade soundtrack more than Contra did. The Spread Gun bullets appear bigger than the ones in Contra, and certain enemies also throw grenades at the player.


The sequel to the first Contra is much popularity for the reviewer expected, however the game have being drop off due to it being a little bit easier than the first one. IGN rated this 5.7/10 for unfavorable re-release version of Arcade to Xbox 360 but they gave another 7.5/10 for the NES version after being re-released for Wii[1], [2]. Gameranking gave it a 60.55% for the re-released Arcade version of the game with mixed reviews[3].


The original arcade version features less levels, and the game ends with a final fight against Jagger Froid. This is changed on the NES version. The levels on this port are an abandoned city complex (with an Army Helicopter as the boss), standing before Fort Firestorm, that appears as the second level (boss - tank with three drivers. Only the top driver needs to be taken out in order to go further though). The third level is a jungle level, remniscent of the first level of Contra, though later on it changes into an earthquake possesed area (with a wall that comes out of an earthquake as the boss). Later on, the next level is a green in color high-tech base, which you need to climb up. After defeating the boss of this area, a machine shooting multiple laser beams, you can go to the mountain area, the fifth zone. This one you have to climb up too, there are some military complexes by the end. Here, the boss battled is an Alien Mothership shooting skulls and small bugs at you. After, you enter an alien lair. Instead of fighting the usual soldiers, you battle spider-esque aliens. This is the last time you see the default soldiers either. After passing multiple difficult corridors, you have to battle a mini-boss, and then take out Jagger Froid himself. The 7th level is a continuation to the alien base, it's made up mostly of dead alien eggs. The main enemies in this level are skeleton-ish soldier aliens, possibly those are skeletons of soldiers who were killed by the Red Falcon. This level also marks the re-appearance of the Crawlers, who appear much smaller here. By destroying a skeleton boss, similar to the third boss of Contra, you go to the final level - Red Falcon's Poison Palace. It's very similar to the final level in Contra, with many purple faces spitting bugs at you, swarms of aliens lurking at you (not Crawlers, different, humanoid ones). The ceiling falls on you in one section. The final boss in this game is Kimkoh, who comes out from an earthquake at the end of the level. After his demise, Bill and Lance escape from the area in a helicopter.




External LinkEdit


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